Photo Credits: The Guardian |
The most well-known impacts of the gaming industry's increase in popularity are those with negative connotations, particularly to do with social isolation and violence. To address the former, I would like to say that many people do in fact talk to people online. Stop. Isn't that a bit dangerous I hear you say? Talking to people you don't know ('los desconocidos' in Spanish)? Yes, it's true that some people take advantage of the system, but that is only a small minority that make the headlines. For the most part the typical person online is aged 13-17 and just wants to innocently have a chat about the game they're playing. Obviously you can never be too cautious, but there are so many young people socialising online with many ways to report someone that this should not be such a worry any more. On the other hand, I do get some adults' point that these young gamers are less confident at making conversation in the real word, because in many cases it's true. In the gamers' defence the games do create a good topic of conversation that can last for hours on end. Furthermore, 79% of parents from the US place limits on gaming time their children have, which I believe is good to stop complete social isolation. There are strategies out there, you just have to find them.